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What is play? Unpacking Fun and Connection with a Play Advocate
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A Deep Dive into Board Game Publishing with Radical 8 Games
After the kickstarter: Exploring Creativity, Productivity and Community with Benjie Talbott
Let’s get thematic: talking theme in table top games with The Board Game Wizard
Tools for Indie Board Game Designers: NotebookLM, PhyloPic, and Tiled
A year in the world of a games designer: a conversation with Carl
Reflections on a year of game design conversations: insights and adventures
Maths for games designers: a chat with Math for Games Designers!
From idea to successful kickstarter: a conversation with Derya.
The wonderful world of Print and Play games: perspectives from the experts (Part 2)
The wonderful world of Print and Play games: perspectives from the experts (Part 1)
There be Dragonlings: a conversation with Chris from B+Up games
Competing creatively: a chat with Kev about board games design competitions
Beyond playtesting: a conversation with Richard AKA the indiekid
Balancing Act: Navigating Work, Family, and Creative Passions in Game Design
For the Fun of It: A Journey into the Artistic World of Board Games
Launching a successful kickstarter: conversation 3 with Mike from Huff No More
Getting your game reviewed: a conversation with Quaeleon’s Quest
Alternative formats and different publishing models: a conversation with Reaver Workshop